Handball.ai WIKI
PHASES
POSITIONAL OFFENSE |
We will consider positional attack when the attacking team has the opportunity to score a goal against an already structured defense, organizing and coordinating actions of all the players participating in the attack in order to effectively occupy the areas of the court and to ensure an orderly character to the offensive actions of the players (Cercel, 1980 in Montoya 2010). |
FASTBREAK |
The fastbreak is the first attack phase of the attack and occurs when the defending team manages to recover possession of the ball through its own success or someone else’s error making a very fast transition (defense-attack) to achieve goal before the opposing team can organize their defense. We have different types of Fastbreak; Direct, 2on Wave or sustained. But inside handball.ai we standardize everything under the parameter FASTBREAK. |
COUNTERGOAL |
The countergoal is the first attack phase and occurs when after receive a goal the defending team make a fast center kick off trying achieve goal before the opposing team can organize their defense |
HANDBALL MATCH SYSTEM
DEFENSE SYSTEM | Is the structure that both teams have in any moment of defending time during handball match. Types of defense system; 5:1, 4:2, 3:2:1, 6:0 and Others. | |
OFFENSE SYSTEM | Is the structure that both teams have in any moment of attacking time during handball match. | |
Equality | Situation in a Handball match where we can count the same number of defense players against the same number of offense players. Types of Equality; 6vs6, 5+1vs6, 5vs5, 4+1vs5, 4vs4 and 3vs3… | |
Superiority | Situation in a Handball match where we the team with the possession of the ball has higher number of offense players against a smaller number of deffense players. Types of Superiority; 7vs6, 5+1vs5, 4+1vs4… | |
Inferiority | Situation in a Handball match where the team with the possession of the ball in offense has less players than the team in defense. Types of Inferiority; 5vs6, 4+1vs5 and Others |
RESULTS
GOAL |
Action of the match in which a team with the possession of the ball achieve, in a regulation form, to introduce the ball into the opposing goal. |
SAVE |
Action in which the goalkeeper stops the ball from a shoot made by a player of the opposing team. |
POST OUT |
Action in which the shot of a player of the team in possession of the ball in the direction of the opposing goal touches the post or goes out. |
LOST BALL |
Action in which the team with the ball lose the possession due to technical mistake, attack fault, passive action or mistake on the pass |
EVENTS
FAULT |
Fault is the action which when one player with ball’s possession of the ball is stopped by an opponent player without generating any disciplinary sanction (Yellow card, red card, blue card or 2’) |
SHOT BLOCKED |
The action which one player in defense blocking a shoot from a player opponent team |
2min provoked |
Is the action make by an attacker player through which he manages to provoke a disciplinary sanction of 2′ to a defender |
7m provoked |
Is the action make by an attacker player through which he manages to provoke a 7 m. shoot. |
7m provoked + 2min suspension |
Is the action make by an attacker player through which he manages to provoke a 7 m. shoot and a disciplinary action of 2’ |
1×1 WON |
Is the action through when an attacker player achieve, generating a clear goal-scoring opportunity or to provoke 7m, 2′ or both. |
1×1 WON |
Lost Balls / Number of possessions of your and/or opponent team. |
PLAYER SCORE |
Result of apply a mathematical algorithm that take in consideration the time of the event, the character of the event (+/-) and the result on the score. Will be developed taking in consideration the execution position and phase. |
VARIABLES
NUMBER OF POSSESSIONS |
Number of times that a player/team was involved in the possession of the ball, in general and in the different phases of the game (Positional offense, Countergoal and Fastbreak). |
%SAVES |
Number of times that the goalkeeper made a save versus the number of times that the goalkeeper received a goal, in general and in the different phases of the game (Positional offense, Countergoal and Fastbreak). |
PLAYED TIME |
time that a player was active inside the field, not in the bench. |
SHOOTING LOCATIONS |
In the goal, with a difference in number 1,2,3 (from left to right up) + 4,5,6 (from left to right in the middle) and 7,8,9 (from left to right down). |
Shooting positions & Execution positions |
On the field (Left wing, 6m left, 6m center, 6m right, right wing, 9m left, 9m center, 9m right, Opposite field and 7meters). |
%Efficiency |
Number of times that you score a goal / Number of possessions of your and/or opponent team. |
%LOST BALLS |
Lost Balls / Number of possessions of your and/or opponent team. |
PLAYER SCORE |
Result of apply a mathematical algorithm that take in consideration the time of the event, the character of the event (+/-) and the result on the score. Will be developed taking in consideration the execution position and phase. |
ABREVIATIONS
Abbreviation | Definition | Abbreviation | Definition |
1&1 Lost | 1 against 1 lost | LB Com | Lost ball commit |
1&1 Won | 1 against 1 won | LB Prov | Lost ball provoke |
2m Com | 2minutes commit | LB% | Lost Ball / Possessions |
2m Prov | 2minutes provoke | PLPOSS | Played possessions |
7m Com | 7 meters commit | PO | Post Outs |
7m Prov | 7meters provoke | POSE | Possession Events |
7mS Com | 7meters with suspension commit | POSS | Possessions |
7mS Prov | 7meters with suspension provoke | PossNF | Possessions without fault |
A | Assist | PossWF | Possessions with fault |
AF Com | Attack Fault commit | RG | Received Goals |
AF Prov | Attack Fault provoke | S | Saves |
EFF% | Effectivity /Possession | SB | Shot blocked |
EQEF% | Equality efficiency | SBd | Shot blocked defense |
F Com | Fault commit | SHOTEF% | Shotting Effectivity |
F Rec | Fault received | SUPEF% | Superiority efficiency |
FS | Failed Shoots | TeM Com | Technical Mistake Commit |
INEF% | Inferiority efficiency | TeM Prov | Technical Mistake Provoke |
LB | Lost Balls | TG | Total Goals |
TM | Total minutes |