Handball.ai WIKI

PHASES

POSITIONAL OFFENSE

We will consider positional attack when the attacking team has the opportunity to score a goal against an already structured defense, organizing and coordinating actions of all the players participating in the attack in order to effectively occupy the areas of the court and to ensure an orderly character to the offensive actions of the players (Cercel, 1980 in Montoya 2010).

FASTBREAK

The fastbreak is the first attack phase of the attack and occurs when the defending team manages to recover possession of the ball through its own success or someone else’s error making a very fast transition (defense-attack) to achieve goal before the opposing team can organize their defense. We have different types of Fastbreak; Direct, 2on Wave or sustained. But inside handball.ai we standardize everything under the parameter FASTBREAK.

COUNTERGOAL

The countergoal is the first attack phase and occurs when after receive a goal the defending team make a fast center kick off trying achieve goal before the opposing team can organize their defense

    HANDBALL MATCH SYSTEM

    DEFENSE SYSTEM Is the structure that both teams have in any moment of defending time during handball match. Types of defense system; 5:1, 4:2, 3:2:1, 6:0 and Others.
    OFFENSE SYSTEM Is the structure that both teams have in any moment of attacking time during handball match.
      Equality Situation in a Handball match where we can count the same number of defense players against the same number of offense players. Types of Equality; 6vs6, 5+1vs6, 5vs5, 4+1vs5, 4vs4 and 3vs3…
      Superiority Situation in a Handball match where we the team with the possession of the ball has higher number of offense players against a smaller number of deffense players. Types of Superiority; 7vs6, 5+1vs5, 4+1vs4…
      Inferiority Situation in a Handball match where the team with the possession of the ball in offense has less players than the team in defense. Types of Inferiority; 5vs6, 4+1vs5 and Others

      RESULTS

      GOAL

      Action of the match in which a team with the possession of the ball achieve, in a regulation form, to introduce the ball into the opposing goal.

      SAVE

      Action in which the goalkeeper stops the ball from a shoot made by a player of the opposing team.

      POST OUT

      Action in which the shot of a player of the team in possession of the ball in the direction of the opposing goal touches the post or goes out.

      LOST BALL

      Action in which the team with the ball lose the possession due to technical mistake, attack fault, passive action or mistake on the pass

        EVENTS

        FAULT

        Fault is the action which when one player with ball’s possession of the ball is stopped by an opponent player without generating any disciplinary sanction (Yellow card, red card, blue card or 2’)

        SHOT BLOCKED

        The action which one player in defense blocking a shoot from a player opponent team

        2min provoked

        Is the action make by an attacker player through which he manages to provoke a disciplinary sanction of 2′ to a defender

        7m provoked

        Is the action make by an attacker player through which he manages to provoke a 7 m. shoot.

        7m provoked + 2min suspension

        Is the action make by an attacker player through which he manages to provoke a 7 m. shoot and a disciplinary action of 2’

        1×1 WON

        Is the action through when an attacker player achieve, generating a clear goal-scoring opportunity or to provoke 7m, 2′ or both.

        1×1 WON

        Lost Balls / Number of possessions of your and/or opponent team.

        PLAYER SCORE

        Result of apply a mathematical algorithm that take in consideration the time of the event, the character of the event (+/-) and the result on the score. Will be developed taking in consideration the execution position and phase.

          VARIABLES

          NUMBER OF POSSESSIONS

          Number of times that a player/team was involved in the possession of the ball, in general and in the different phases of the game (Positional offense, Countergoal and Fastbreak).

          %SAVES

          Number of times that the goalkeeper made a save versus the number of times that the goalkeeper received a goal, in general and in the different phases of the game (Positional offense, Countergoal and Fastbreak).

          PLAYED TIME

          time that a player was active inside the field, not in the bench.

          SHOOTING LOCATIONS

          In the goal, with a difference in number 1,2,3 (from left to right up) + 4,5,6 (from left to right in the middle) and 7,8,9 (from left to right down).

          Shooting positions & Execution positions

          On the field (Left wing, 6m left, 6m center, 6m right, right wing, 9m left, 9m center, 9m right, Opposite field and 7meters).

          %Efficiency

          Number of times that you score a goal / Number of possessions of your and/or opponent team.

          %LOST BALLS

          Lost Balls / Number of possessions of your and/or opponent team.

          PLAYER SCORE

          Result of apply a mathematical algorithm that take in consideration the time of the event, the character of the event (+/-) and the result on the score. Will be developed taking in consideration the execution position and phase.

           

          ABREVIATIONS

          Abbreviation Definition Abbreviation Definition
          1&1 Lost 1 against 1 lost LB Com Lost ball commit
          1&1 Won 1 against 1 won LB Prov Lost ball provoke
          2m Com 2minutes commit LB% Lost Ball / Possessions
          2m Prov 2minutes provoke PLPOSS Played possessions
          7m Com 7 meters commit PO Post Outs
          7m Prov 7meters provoke POSE Possession Events
          7mS Com 7meters with suspension commit POSS Possessions
          7mS Prov 7meters with suspension provoke PossNF Possessions without fault
          A Assist PossWF Possessions with fault
          AF Com Attack Fault commit RG Received Goals
          AF Prov Attack Fault provoke S Saves
          EFF% Effectivity /Possession SB Shot blocked
          EQEF% Equality efficiency SBd Shot blocked defense
          F Com Fault commit SHOTEF% Shotting Effectivity
          F Rec Fault received SUPEF% Superiority efficiency
          FS Failed Shoots TeM Com Technical Mistake Commit
          INEF% Inferiority efficiency TeM Prov Technical Mistake Provoke
          LB Lost Balls TG Total Goals
              TM Total minutes

             

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